Monday, November 11, 2013

You'd think I'd learn about ETAs...

So... Me and ETAs... they just don't mix *chuckles*. I am still hard at work on the Mesh Fae Ears release. I underestimated the amount of work that I would wind up doing for the Sinteract! update... so that's what I'm hammering on now. Once that is done, I can load up the ears and get them packaged. Notices will go out everywhere, including here, as soon as that happens.

On the plus side, S! v2 is shaping up nicely. There will be new functionality that I think will please a lot of people, as well as an overall decrease in the resources overhead. The means fewer scripts and lower script times. Some of those scripts are being consolidated into a script-light HUD to be worn while using S!, which will allow for much simpler lists management (For Owners and Allow/Ban lists). The HUD will be an important part of the Genitals release anyway... so a little more work now means less to get done for the Genitals after the Ears. That's a good thing, right?

Some of the new functionality will allow you to better tailor your S! preferences to your taste, and, I hope, make it easier for you to find others to S! with that share those tastes. All in all, the project is shaping up really nicely... and already headed toward the new end-goal I have planned, which is current called the "Needs Project." More information will be coming on that in the coming weeks ;)

Back to work for Me... until I announce the Fae Mesh Ears release. Stay Sinful!

Monday, November 4, 2013

Mesh Ear Delays

I was annoyed and disappointed that I wasn't able to get the Fae Ears into the store this past weekend... but better to delay them than to deliver a product that isn't ready. I'm working on some issues with keeping things simple (HUD-wise) since so many of the textures are baked now... and they can't be shared across different ears. In particular, the Piercings textures are different for all 4 ears (No Plug, and all 3 Plug sizes) since the piercings are a little different on each one. Anyway... long story short, I'll get this all hammered out ASAP... and the Fae Ears WILL get a proper release by this next weekend. My apologies for the delays, but I think it will be worthwhile ;)

Saturday, November 2, 2013

Tugging on Mesh Fae Ears...

Alright, Sinners, the Fae Ears did some fighting back today as I was setting them up. Turns out there were a few speed bumps when it came to setting up single mesh objects/prims with 7 and 8 faces (the PRIM_TEXT field just wasn't long enough to support all the relevant Surface information as well as the PSR information). However, I've beaten that issue into submission... and tweaked the A5 slave script to allow for Independent Rotation in attachments where that is desirable... like the Ears. What this means is that when you adjust the rotation of the Ears, they adjust where they are, instead of in relation to the Root Prim. This is something that will be very useful for many applications, but not all... blah blah blah... in short, it means I'll be able to make things easier for you in the future on many items. Any of you who have adjusted the nipple decoration on the Dark Temptress know what a pain the ass it can be to Rotate in relation to the root prim... and I'm glad that using Mesh will let me skip that annoyance in many cases.

Anyway... the Shape 1 Mesh Fae Ears are out of Blender and in the Workshop in SL now.

As previously mentioned... there will be a non-stretched/guaged version, as well as a guaged version that has 3 Tunnel/Plug sizes. The image above is the largest of those 3. These feature 8 Surfaces for customization: Ear Skin, Metal, Metal2, Metal3, Metal4, Gems, Tunnel, and Plug. The non-stretched have 7, with no Tunnel or Plug, but a Skull piercing in the lobe instead ;)

I need to get some rest... and then I'll be getting all the textures into SL so I can load the HUDs for them. They should still hit the store this weekend... possibly tomorrow, as originally planned, if everything cooperates. I'll be releasing the other shapes over the next few days as I can get them all done as well. Here's a taste of all the shapes (including Shape 1 for comparison):

It's also worth noting that had TONS of ideas for piercings while working on these... so you can probably expect to see variants with other piercing sets surfacing over time as well... though once I get through this first grouping, I'll be working on the Genitals first ;)

Thursday, October 31, 2013

Mesh Fae Ears Progress!

Greetings, Sinners! I'm pleased to say that I not only got 7 shapes of ears setup with 3 guage size options (and no guage, which makes 4), I also made excellent headway on the first set of piercings today! On top of settling on a style for piercings for the first run of ears, I hammered out the formula I want to use for baking the metal textures for the piercings. With luck, I'll have all 28 ears pierced tomorrow... so I can start packaging these up Friday!


I'd like to point out there there is NO SHINE settings on that mesh in SL ;) All of the specular goodness is baked on in Blender. I have to admit, I'm more than a little pleased with the outcome.

Off to rest... then back to work first thing! Stay wicked!

Wednesday, October 30, 2013

A5 Product HUDs are ready for the Mesh Fae Ears!

So! The A5 HUD has come along really well, and is ready to set up for products now. The final interface changed just a bit from the earlier preview images... but I think it should be familiar enough for all of you A4 veterans to use readily, and I think it's intuitive enough that new customers shouldn't be quite so scared by or confused with it!

On the SFC panel, you may note the addition of two green arrows between the surface setting and the texture group. These arrows are used to toggle on auto-loading. The one pointing from Surface to Textures will automatically load the default texture group for the Surface selected, and the one pointing from Textures to Surface will automatically change to the Surface associated with the Texture Group you load. This should be especially welcome for new customers, but I expect many of you veterans will appreciate it as well. Less clicks is generally better!

The first items to hit the store with the A5 HUDs will be the new Fae Mesh ears, which got a teaser preview in The Forsaken skin panels. These ears are coming along really well, and I expect to have them done and into the store ASAP! Currently, I'm shooting for a Saturday release, on November 2.

As you can see, I spent last nigth working on Guaged/Plugged versions of the ears... and now that I have the bases for those set up, I'll be able to stretch those into the other shapes as well (which you can see peeking out from behind the plugged ears). The Plugs are a separate Surface on the ears, so you'll be able to wear them with just the tunnels showing, or with a variety of plug textures!

Back to work for Me... so I can get these ready for you! (And then finish off the Genitals!)

Monday, October 21, 2013

A5 HUD PSR Progress Update!

As I mentioned yesterday, the A5 HUD is coming along nicely! I spent some time working on the new PSR panel today, and thought I'd offer a preview:

You can see this is a pretty significant change from both The One HUD (A4) and the Lite HUDs. I think the controls will be a little less confusing. Additionally, you can see the 'Pure Mesh' single Axis scaling that will be available on Mesh Only attachments. This will let you resize items (and portions of some items) along just the X, Y, or Z axis, to improve fitting... especially for shapes that are of widely varying proportions.

It's all moving along nicely! I hope to be done with the HUD in the next few days, and then once I give A5 a solid test drive and debugging, I can start releasing the new items that are already on the workbench, as well as start back-working updates to get everything up to speed! The first new project will likely be, as previously mentioned, the new Mesh Fae Ears... and then I have the Mesh Sinteract! Genitals coming along soon afterward! The long overdue Hooves that Szala likes to show off are also on the short list of stuff to get done ASAP!

Stay Sinful!

Sunday, October 20, 2013

Alchemy 5 Script & HUD Progress!

Evening, Sinners! I decided I'm going to try and keep up with the Blog properly, so I can keep people up to date on what's in progress, as well as what's hitting the stores.

I spent the early part of the day cleaning up the little Permissions snafu with the Applier HUDs in the new Juno & Jupiter Skins packages (the HUDs were no Copy, causing the unpacking script to ignore them). Those packages are now sorted... and anyone who had issues unpacking the HUDs can get the new package from a re delivery terminal or the vendors.

More important to most of you will be the progress I made on the A5 Script & HUD update today. I had a few communications issues to sort out with the new Slave Script (which goes in the attachments), and I got those finished! Additionally, I got the new Surface Panel on the A5 HUD polished off. I think everyone will find it a little more friendly and intuitive, especially new customers. All of the existing controls are still available, with more focus on the ones that are most often used. You can see how it's progressing here:

You'll see elements that are very familiar from the Lite HUDs of recent releases, with a few bits renamed... like "Object" instead of "Attachment" or "Subpart" and "Surface" instead of "Class." The biggest evolution is a larger texture sample size, and much smaller buttons for the less used Surface Settings, light Bright and Shine. The RGB interface is a carryover, since it's one of the best ones available in SL by any measure.

You might notice the 'Tabs' on the Product Bar on the left. This is where you'll change between the Surface panel (or SFC panel, show above), or the PSR Panel... which will have the Position, Scale, & Rotation controls. The PSR panel isn't ready to show you yet, but I think everyone will be pleased with it... and with a little more room, it will be easier to make it more friendly and intuitive as well.

More updates soon! And as soon as the new HUD is finished, I'll be releasing several styles of new Mesh Fae ears, which you may have noticed in The Forsaken skin panels!

Stay Sinful!

Tuesday, October 15, 2013

Beware the darkness... and welcome The Forsaken!

The next Sinful Needs Artisan Skins are ready! Behold The Forsaken! These vampiric demons lurk in the Void, just on the other side of the Veil... waiting for a chance to slip through and grab their next meal: the very energies of life!

The Forsaken skins include several options. The first of these are skin options:

Base vs. Feeding Flush (Skin versions): Think of The Forsaken as a cross between demons and vampires... who like to drain the life essence of their victims or even willing 'donors.' The base skins are meant to represent their usual appearance, with the Flushed Skins showing the warmth of a recent Feeding. You should, of course, wear whichever appeals to you... for whatever reason.

Void Taint (Tattoo Layer): When once touches the darkness too often, it can leave its mark on you. Many of The Forsaken take pride in the 'badge of horror' gifted to them by draining the life from others... a physical manifestation of the dark power they possess.

Corruption (Tattoo Layer, in 2 levels with and without Taint): The Forsaken are eternally ravenous, always looking for their next meal... even the most powerful of their kind. This hunger can show itself around their eyes and mouth... especially as they become aroused just before and after slaking their thirst with the living energy of their meal.

Try them all and see what suits you best! The Applier HUDs include textures to match your favorite Mesh accessories to your choice! The Multi-Applier HUD supports Tangos, Slink Hands, Feet, & Nails (male and female), Loud Mouth, Phat Azz, and Sinful Needs Demon Tails (Mesh and Flexi). In addition, these Applier HUDs come preloaded with matching textures for the imminent arrival of Sinful Needs Mesh Fae Ears AND Sinful Needs Mesh Genitals!

Hold on tight, the end of the year is going to be a wild ride!

Friday, April 19, 2013

Sinful Needs @ Fantasy Faire 2013!

Fantasy Faire 2013 starts tomorrow, April 20th, and runs through the 28th! As many of you are aware, Fantasy Faire is a Relay For Life event, which is an American Cancer Society endeavor to fund the effort to find a cure for Cancer! It's a worthy charitable cause, even setting aside the many Sims of awsomeness that make up the Faire this year! The Faire opens tomorrow, at 6AM! I hope to see you there!

Once it opens, you can find the Sinful Needs shop at the Faire right here:

For those of you who missed a chance to claim the Skeletal Tail, Spine, & Horns given away those are available in the RFL vendors in My shoppe... which means you can get great new swag while donating to a worthy cause!

Thursday, March 14, 2013

Sinful Needs Artisan Skins Premiere at Skin Fair 2013!

NEW SKINS! The new Artisan Skin line launches at SKin Fair 2013 in just a few hours, Sinners! Starting at 12:01 AM SLT on March 15th. 2013 (or there abouts) Skin Fair 2013 starts on TWO FULL SIMS this year! What's Sinful there? Well I've just (like JUST) completed the first in a new line of Artisan Skins for the fair: JUNO! You can get Juno in any of 8 Tones, with 3 cleavage options, 6 Eyebrow and hair colors, with 12 Eye Shadow and Lipstick colors! Oh... and a bonus assortment of 12 Occularum Eyes (Human Pupil)!
 Notices will go out with LMs to the groups in SL shortly... or try these clickies after Midnight Tonight! (The sims are locked down until then)

Skin Fair runs from March 15th until March 31st! There are 80 designers participating, from the cream of the SL crop! Don't miss it... and stay Sinful!

Wednesday, February 13, 2013

222! The Number of the...

2/22! Not quite as ominous as 666... but that's the date for the Grand Opening of the new Main Store build at Sinful Needs! I'm still debating some kind of celebratory 'event'... but there definitely will be some new items in the store! More info across our little Sinful network soon!